Can Gamification really help recruiters?

I suspect you’ve read a fair bit about how recruiters are using gamification to attract jobseekes and to assess their suitability for jobs.

However, when chatting with Juice last week I was thinking about using gamification to actually train your recruiters.

I recently came across a fabulous slide which shares the following stats:

gamification

Basically gamification in learning leads to people competing which, let’s be honest, is perfect for recruiters.  Interestingly this is something the guys at Juice have built into their new platform.  Their learning tools allow recruiters to earn experience points (XP) for everything they do.  They have transparency of their performance in comparison to others via leaderboards.  They can share their experiences with their peers online vie “whats happening wall” comment just like facebook.  They get badges for achieving certain activity, completing content, passing courses.  Managers can also assign praise badges and push relevant courses to their team members.  And it’s all reportable. We’ve all sat in a boring classroom situation, paid attention intermittently and forgotten most of what we have learnt within a few days.  The best classroom training is engaging, featuring a charismatic teacher with interaction across the lessons.  The same applies to online learning.  Whilst a video of one person talking at you is ok for a while it soon get’s boring.  When engagement and attention levels fall so does information retention.

I know this is a bit of a pitch for Juice but I love the new platform with their variety of speakers (45 in total!), relevant But most importantly comedy drama (showing real life examples of best practice and how not to do it), screen shots and captions to emphasise learning points.

You can check out their latest promo video.

Finally, I have a proper quote from a professor and director at Blooomsburg University’s Institute for Interactive Technologies who is also the author of  ‘The Gamification of Learning and Instruction’ and ‘Gadgets, Games and Gizmos for Learning’.  He says “Lots of times, people think that the ideal learning situation is a classroom lecture, but the research doesn’t support that. In fact, the research is pretty clear that game-based learning can be a really effective way of motivating individuals, helping them retain knowledge, and actually helping them to be more engaged”.

The bottom line is that gamification means people learn more, have more fun, retain more, change more, improve, increase performance

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